AI Insights · Timothy · July 2021
Top 5 PVP Games Performance in Kuwait Q2 2021
The top 5 PVP games in Kuwait for Q2 2021 saw varied trends in weekly downloads, revenue, and active users. Notable games include PUBG MOBILE, Rise of Kingdoms, انتقام السلاطين, Roblox, and Yalla Ludo - Ludo&Domino.
In the second quarter of 2021, the top 5 PVP games in Kuwait demonstrated diverse performance metrics across weekly downloads, revenue, and active users. These insights are based on data from Sensor Tower, and more detailed insights can be found there.
PUBG MOBILE from Tencent Mobile International Limited saw a peak in weekly revenue at approximately $501K in late April, though it experienced a downward trend towards the end of June, closing at around $201K. Weekly downloads hovered around the 5K-6K range, with the highest downloads reaching 6.1K in early May. The game maintained a strong active user base, consistently staying above 320K, peaking at 341K in mid-April.
Rise of Kingdoms, published by Lilith Games, had fluctuating revenue, with the highest weekly revenue at around $192K in early May and dropping to about $64K in early June. Weekly downloads saw a significant spike to 2.8K in early April but generally trended downward, ending at 185 in late June. Active users peaked at 6.1K in mid-April but then decreased to about 2.6K by the end of the quarter.
انتقام السلاطين by ONEMT showed a revenue peak of approximately $170K in mid-June, with a substantial increase from around $74K in early April. Downloads were relatively steady, peaking at 1K in mid-April and late June. Active users remained stable, fluctuating between 2.6K and 3K throughout the quarter.
Roblox from Roblox Corporation had consistent weekly revenue, peaking at about $102K in early May. Weekly downloads remained stable, generally between 5K and 6K, with a peak of 6.5K in late May. The game had a robust active user base, consistently above 140K, reaching a peak of 154K in late June.
Yalla Ludo - Ludo&Domino by Yalla Technology FZ-LLC experienced varied revenue trends, peaking at approximately $149K in early April and ending at around $82K in late June. Downloads fluctuated, with a peak of 4.9K in late May, but generally stayed around the 3K-4K range. Active users showed a steady increase, reaching a peak of approximately 72K in late April, and remaining above 66K for most of the quarter.
These trends provide a snapshot of the competitive landscape for PVP games in Kuwait during Q2 2021. For more detailed insights and data, visit Sensor Tower.